Pin — Chess Puzzles
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A piece is pinned when moving it would expose something more valuable behind it on the same line. A pin against the king is absolute — moving is illegal, not merely bad. A pin against a queen or a rook is relative: the piece can legally move, but doing so loses material. Only bishops, rooks and queens can pin, because a pin needs a line.
How to spot it
- An enemy piece stands between your bishop, rook or queen and something more valuable behind it.
- The pinned piece is defending something else — and it cannot really defend anything while it is stuck.
- You can pile more attackers onto the pinned piece; it cannot run away.
- A pawn can attack a pinned piece for free, which is often how a pin turns into material.
A worked example
White: king f5, knight c5, pawns f4 and g5. Black: king f8, rook a1. Black to move.
- Ra5 puts the rook on the fifth rank with the knight on c5 between it and the white king on f5. The knight is now pinned — moving it would leave the king in check, which is not a legal move at all.
- The knight cannot run, so Black just prepares to take it. Ke5 keeps the king on the rank and does not break the pin.
- Rxc5 collects the piece, with check into the bargain.
The idea A pinned piece is not defended, it is stuck. Attack it once more and it is yours, because it has no way to step out of the line.